Adventures

The HamoTech vs Felix Five campaign features a series of interconnected adventures that gradually reveal the conflict between these two powerful organizations. Follow the numbered adventures in sequence for the full campaign experience.

Currently available: Adventures 1-3 (Levels 1-3)

1

The Broken Automaton

Level 1 1-2 sessions

Adventure 1: The Broken Automaton

Level: 1 Players: 1-4 Duration: 1-2 sessions (3-6 hours) Theme: Introduction to magical technology


Adventure Summary

A farming family on the outskirts of town is being terrorized by their new mechanical scarecrow, which was supposed to help protect their crops but has gone haywire. The party must investigate what went wrong, deal with the malfunctioning automaton, and discover it’s actually a prototype from HamoTech that was never meant to be sold.

2

The Suspicious Shipment

Level 2 2-3 sessions

Adventure 2: The Suspicious Shipment

Level: 2 Players: 1-4 Duration: 2-3 sessions (6-9 hours) Theme: Investigation and first encounter with Felix Five


Adventure Summary

A shipment of mechanical components destined for HamoTech has gone missing, and strange reports of “screaming metal” are coming from the warehouse district. The party is hired by HamoTech to investigate, leading them to discover a warehouse where someone is conducting twisted experiments on constructs. They’ll find evidence of Felix Five’s operations and must stop the experiments before innocent constructs suffer.

3

The Village of Cogs

Level 2-3 3-4 sessions

Adventure 3: The Village of Cogs

Level: 2-3 Players: 1-4 Duration: 3-4 sessions (9-12 hours) Theme: Direct confrontation with Felix Five, moral complexity, liberation


Adventure Summary

The small village of Cogsworth has been receiving “gifts” of helpful automatons from a mysterious benefactor. At first, the villagers were grateful - the automatons helped with farming, construction, childcare, and more. But slowly, the villagers have become dependent and listless, while the automatons have taken over nearly all work and decision-making. The party must investigate and discover Felix Five is using the village as a test site for mass population control through technological dependence. With HamoTech’s support, they must liberate the village and stop the Felix Five operation.